
Radicorn
A unicorn sprints through the city; jump and duck to survive.
By Tim Deve
Add to ParlorDownload radicorn-c10de0a.gba
On an iPhone, iPad or Mac with Parlor installed, this opens the app and adds Radicorn. If it stays in your browser, open it directly in Parlor.
About
A compact endless runner written in the Carp language for the Game Boy Advance. A unicorn dashes across a scrolling cityscape while you time jumps over bins and duck under witches on broomsticks to keep your run alive. It is small, fast and the whole game, art included, is open source.
Controls: A or Up jumps, Down ducks
License and source
MIT License (code) + CC BY 4.0 (assets) — README 'License': 'The code is released under MIT, see LICENSE. The assets are released under CC-BY (4.0).' Attribution to Tim Deve required for the art. No audio assets. The ROM is built by the repo's GitHub Pages workflow; the file name embeds the commit hash and will change on the next deploy. Verified 2026-08-29 at github.com.
| Developer | Tim Deve |
|---|---|
| System | Game Boy Advance (.gba) |
| Players | 1 |
| Source | github.com/TimDeve/radicorn |
| Homepage | www.timdeve.com/radicorn/ |
| Download | radicorn-c10de0a.gba · vcommit c10de0a (Pages build, 2026-07) · 96 KB |
| SHA-1 | 15046e2c843b787f6a129d73bd2f764c30167b51 |
| Artwork | assets/map-backcity.png (256x256 background) and assets/sprite-unicorn.png (16x128 sprite sheet) from the repository (CC BY 4.0, Tim Deve) |
| App link | https://playparlor.app/games/radicorn |
| Fallback link | parlor://add?id=radicorn |



